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Sekiro: Shadows Die Twice review

Sekiro: Shadows Die Twice review: Honestly, the greatest game I’ve ever played. To be fair, I’m not some incredibly avid gamer, but of any games I’ve ever played or finished, Sekiro takes the cake.

Another masterpiece to show off the incredible creativity of software and the ability to create new IPs with new ideas. Bloodborne was amazing too and I’m sure Elden Wing won’t disappoint either. At this time, we don’t need reviews. Creates consistent quality games from soft. These are all 100% worth playing.



Story is supreme in Sekiro. While it may seem like there’s no lore in the game at first, once you step into it it expands to create an incredibly diverse story that still leaves enough suspense so that the people who play the game can still play the game. to question things. Plus, many bosses of any kind have their lore behind them, which is great to read about.


Sekiro, as almost everyone knows, is extremely difficult. No doubt. Some people say that the difficulty is too high, but I think any normal gamer like me would find it too hard. And that’s fine! Honestly, it makes you feel better, because every boss you win and eventually defeat makes you feel like you’re the best person in the world. And especially with war. It’s quite different from other sports because it’s very in your face, and here you are, unlike other sports, very little. But once you learn it, it feels incredible.


Sekiro’s territories are just supreme. One good thing is that almost every new area has different bosses and enemies. Small spoiler: For example, Ashina Outskirts and Ashina Castle are very similar, but Ashina Castle brings Nightjar Ninja and a few others. Plus, the boss arenas are incredible. I especially love the previous boss arena, but who will you fight when you get there, I won’t spoil it.


The bosses in Sekiro are really cool. Each one is different and unique, with different attack patterns, damage outputs, currency levels, and looks. Although there is some repetition, overall there is a good amount of bosses who are really cute to fight.


There’s no incredible stealth game like Sekiro MGS 1-5, but there’s a stealth element to it that really works and makes sense. It can be used to take down the load of already tough enemies, or cut off a mini-boss’s entire health bar (you can’t sneak real bosses). I don’t have much to say about it except that it works, although it does have some minor flaws, they can be easily overlooked.


Sekiro actually has 4 endings, and they are all different. The interesting thing about them is that with different endings, you not only fight new bosses but also get different cut scenes. There is something that I like about it. I can go through new games and get different endings!


I don’t have much to say about the AI, but it works well enough. AI has problems, but every single game has AI problems. Overall, the AI ​​is smart and the enemies don’t have terrible amnesia. They do a good job.

There are so many elements to this that might make you think that this is just another Souls game, but trust me, it is a very different animal. Of all the innovations in the formula, however, the combat stands out.

You are rewarded for reacting perfectly and punished every step of the way. Skill takes top priority. The battle is perfectly designed to be able to pass the time, dodge and jump to defeat enemies in fierce duels. Some enemies, like animals, are still fought in the same way as in spirits games, but the combat actually flexes its muscles when other humans duel with weapons.

This time around the story is more straightforward and easier to follow. There is nothing wrong with that and it serves the game really well. People complain that the game is too hard. You basically need git good.

You can’t farm mobs and level up your stats to give yourself an easier time like other Soulsborn games. Your character only develops when you defeat some particularly difficult enemies and bosses.

People initially struggled with Dark Souls as well, but they eventually learned its systems, respected its careful and methodical approach, and now “Dark Souls isn’t hard, you just have to play carefully, understand enemy patterns.” And don’t be greedy.” Likewise, you have to respect and learn Sekiro’s systems before you can master them.

Some complain that the gameplay is too restrictive, but that’s why they were able to fine-tune the combat to feel this sharp. When the player has a weapon and a particular set of skills, they can focus on making enemy combats most effective and appropriately challenging. Personally, I feel like it was the best combat system I’ve seen coming out of any From Software game. Which basically means this is by far the best combat in any Action RPG.

It’s extremely satisfying to successfully take down the enemy after a flurry of blocks, fairies and counters collide. Miyazaki delivers again with expert world and enemy designs. Not only is the game very solid mechanically, it has the heart to back it up.

The beautiful and pleasantly varied locations make this one of the best presentations of feudal Japan I have ever seen. Enemies also range from farmers, soldiers, skilled samurai, ninjas and expert swordsmen to beasts, beasts and even cryptic supernatural beings.