God of War: Ghost of Sparta brings with it the traditional mix of platforming, combat and insane boss-fights. This formula fits perfectly on the PSP, largely because of God of War's fixed camera perspective.
Many other games rely on second analog sticks, but God of War isn't one of them and thus Sony's transition to handhelds is perfect.
Ready at Dawn almost perfected the balance and tempo in Ghost of Sparta, with slightly less emphasis on combat than in their previous PSP release, God of War: Chains of Olympus.
Ghost of Sparta is particularly long, with a campaign spanning around six to ten hours depending on difficulty or play style. The game gets its length with original content - there's very little repetition here, so it's not artificially expanded.
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