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The GTA series has always had some RPG-like elements, but with GTA 6 they'll really need to flesh them out even more and they'll have a huge impact on gameplay.
The Grand Theft Auto series is known for the freedom it offers to players in terms of gameplay. But this freedom would have been meaningless or boring if the players' actions had no result.
Grand Theft Auto has always seemed to be a dual-sided game, with one being a chaotic, fully-explorable open world, and the other a linear experience (during story missions).
The player's ability to always choose seems to be a problem for most games. In most of its open-world games, including Grand Theft Auto games, the player's choice is limited to one binary option, and ultimately has no other effect on the outcome.